Functional Skills Level 2 — Probability

Tree Diagrams

← Previous Back to Course Next Lesson →

Learning Objectives

Real-World Applications

Subscribe to keep learning

You’ve seen the first part of this lesson for free. Log in and subscribe to unlock the rest, plus every other lesson, worksheet and checkpoint paper.

See Plans →
Drawing Tree Diagrams — Branches, Probabilities and Paths

A tree diagram shows every possible sequence of outcomes as a branching path. The probability is written on each branch. The three golden rules:

  • Branches from the same point must add up to 1
  • Multiply along branches to find the probability of a path (AND)
  • Add path probabilities for combined results that can happen in different ways (OR)
P(A and B) = P(A) × P(B) — multiply along branches
P(A or B) = P(path 1) + P(path 2) — add separate paths

Tree Diagram — Bag: 3 Red (R), 2 Blue (B) — Draw ONE marble

Start 3 5 R Red P(R) = 3/5 = 0.6 2 5 B Blue P(B) = 2/5 = 0.4 3/5 + 2/5 = 1 ✓ (branches sum to 1) Start 3 5 2 5 R B 2 4 2 4 3 4 1 4 R B R B RR 3/5 × 2/4 = 6/20 = 3/10 RB 3/5 × 2/4 = 6/20 = 3/10 BR 2/5 × 3/4 = 6/20 = 3/10 BB 2/5 × 1/4 = 2/20 = 1/10 3+3+3+1 = 10/10 = 1 ✓ After R: 2R,2B left After B: 3R,1B left
🔑 Rule to remember: Branches from the same point always add up to 1. Check this after drawing each set of branches.
✓ Quick Check 1 — Drawing and Reading Tree Diagrams
Question 1 of 10
Calculating Probabilities from Tree Diagrams

Once the tree is drawn, use it to calculate any probability by identifying the relevant paths and either multiplying (AND) or adding (OR). This block focuses on reading the numbers from the tree systematically.

Tree Diagram — Two Penalty Kicks: P(score) = 0.7, P(miss) = 0.3

Start 0.7 0.3 Score Miss 0.7 0.3 0.7 0.3 S M S M SS (both score) 0.7 × 0.7 = 0.49 SM (score, miss) 0.7 × 0.3 = 0.21 MS (miss, score) 0.3 × 0.7 = 0.21 MM (both miss) 0.3 × 0.3 = 0.09 0.49+0.21+0.21+0.09 = 1.00 ✓ Reading Probabilities from the Tree P(both score) = 0.49  |  P(exactly one score) = 0.21 + 0.21 = 0.42 P(at least one score) = 1 − P(both miss) = 1 − 0.09 = 0.91

Example 3 — P(both score) and P(at least one goal)

P(both score)
Follow the SS path: \(0.7 \times 0.7 = \mathbf{0.49}\)
P(exactly one score)
P(SM) + P(MS) = \(0.21 + 0.21 = \mathbf{0.42}\)
P(at least one score)
Complement: \(1 - P(\text{MM}) = 1 - 0.09 = \mathbf{0.91}\)
Check
\(0.49 + 0.42 + 0.09 = 1.00\) ✓

Example 4 — Weather on two days

Scenario
P(rain on any day) = 0.4, independently. Find P(rain on at least one of two days).
Tree paths
RR: \(0.4 \times 0.4 = 0.16\)  |  RD: \(0.4 \times 0.6 = 0.24\)  |  DR: \(0.6 \times 0.4 = 0.24\)  |  DD: \(0.6 \times 0.6 = 0.36\)
Fastest method
P(at least one rainy day) = \(1 - P(\text{DD}) = 1 - 0.36 = \mathbf{0.64}\)
When asked for "at least one", use the complement: 1 − P(none). It is almost always faster than adding all the favourable paths.
✓ Quick Check 2 — Calculating Probabilities from Tree Diagrams
Question 1 of 10

Interactive — Tree Diagram Builder

This tool always treats Event 1 and Event 2 as independent — if you pick the same bag for both, it models drawing from two separate identical bags (or replacing the item after the first draw), not drawing twice from one bag without replacing it.

First Event
Second Event

Practice: Combined Probabilities

Work out each combined probability as a decimal. Type your answer, then click Check.

#QuestionAnswerResult
1A fair coin is flipped twice. What is P(head, then head)?
2A fair coin is flipped twice. What is P(at least one tail)?
3A spinner has P(red) = 0.4. Spun twice (with replacement). What is P(red, red)?
4A bag has P(red) = 0.4 and P(blue) = 0.6, with replacement. What is P(red, blue)?
5P(win a game) = 0.2, played twice. What is P(win, win)?
6Two independent events: P(A) = 0.5, P(B) = 0.3. What is P(A and B)?
7A bag has P(yellow) = 0.3, with replacement, drawn twice. What is P(yellow, yellow)?
8A spinner has P(blue) = 0.7. Spun twice. What is P(blue, blue)?
9A bag has P(red) = 0.4, so P(not red) = 0.6, with replacement. What is P(not red, not red)?
10Two independent events: P(A) = 0.2, P(B) = 0.3. What is P(A and B)?

⚠ Things to Watch Out For

  • Multiply along, add across: Multiply probabilities ALONG a branch path (AND). Add probabilities of different complete paths that give the same outcome (OR). Mixing these up is the most common error.
  • Branches from the same point must sum to 1: At every branching point, the probabilities on that set of branches must add up to exactly 1 — use this to check your tree.
  • Incomplete trees: Make sure every branch is drawn and labelled with a probability — a missing branch means a missing outcome.
  • Not simplifying the final fraction: After multiplying along a path, check whether the resulting fraction can be simplified.
What would you like to do next?
Need 1:1 support? Book a Functional Skills Maths tutor — 1-to-1 online lessons from £45/hour.
Privacy Policy · Terms & Conditions